A) 3 Step Drop
-Takes advantage of
a bad defensive adjustment.
-Receivers = 5
steps.
1. Hitch
and Quick Out:
-Adjust splits to break in or out.
-Don't
lead receiver - throw at his hip.
-Throw outs
to LEFT and ins to the RIGHT (from all drops).
-When throwing to
the right, step towards the receiver on the 3rd step.
-3 quick steps when
throwing out. (WR 8 yrd split).
-Best place to throw
quick out is from SLOT formation. (to SE).
-3 big steps when
throwing hitch. Throw to middle of the receiver. When receiver
catches the ball, he pivots to the sideline and runs to goalline.
(WR 12 yrd split).
2.
Slant:
-Slant pass is a big chunk play.
-12 yrd
split - 5 to 7 steps and break.
-Slant is best
weak.
-Throwing strongside you should use dropback and weak
flow.
-Throw ball to middle of receiver and above his waist
- if anything slow him up to catch it.
-Receiver should
always be aware of relationship between corner and safety.
-Hop
inside and come under control in hole.
-Ball should be
caught 1 ft. in front of receivers numbers.
-Vs corner inside -
go full speed and break across his face.
-Always practice 1/2
as many throws to outlet as primary.
B) 5 Step Drop
-ball control, timed
passes; good on 1st and 10, 2 and 6, 3 and 4.
-receivers run 10 -
12 yrd routes.
3.
Square-out:
-WR 8 yd split.
-Square out = 5
quick steps - don't lead WR.
-9 out of 10 square
outs are thrown to the LEFT.
-Vs Cloud - run SEAM
route.
-Throw square out into short field and away from
rotation.
-If LB crosses throwing lane - throw the 'M' outlet
route. (Practice with coach catching primary and anyone catching outlet - hands
up indicate who to throw to.)
4.
Square-in:
-Prefer to throw square in to the
RIGHT.
-5 Steps and hitch step.
-WR sells GO
pattern. Inside release, outside push, plant outside foot and start
in.
-WR 12 yd split.
-QB 5 BIG STEPS -
HITCH and throw on time. WR does NOT keep running. Catch ball no more than 3
steps inside original position. (keep ball in middle)
-WR catches ball and
runs straight upfield.
-"Square-in , wide Flare, wall off".
5.
Half-back Flat:
-HB runs at 'W' - crosses face and breaks
out.
-QB 5 quick steps - plant and throw.
-Vs Cloud
- HB sits down.
-Don't make HB reach for ball - THROW
SOFT.
6. Y
Cross:
-TE - BIG get body between defender and
QB.
-TE crossing - release cleanly = move.
-QB - 5
BIG steps and hitch.
-Throw to middle of Y.
-Y 10-12 yds deep
and settle over center.
-Vs Man Under - drive past defender - shake one way
and go the other.
7.
Flanker Post:
- Prefer Big, smooth WR.
-WR 12 yd
split.
-QB 5 BIG steps and Hitch.
-ALWAYS throw
RIGHT.
-WR break into hole in the zone.
-Attract
FS weak to create hole - throw ball inside corner and past SS
-TECHNIQUE
is outside.
8. Quick
Hook:
-5 step timed.
-Throw to middle of
WR.
-GREAT vs middle LBer defender - if WR is not open go
to outlet immediately.
-WR 12 yd split.
C) 7 Step Drop
-Bread and Butter
BIG chunk offense.
9.
Flanker Turn In:
-WR split 12-14 yds.
-Same as 'X'
Hook.
-Goal is beat a particular defender with hooking
pattern.
-Don't want WR moving when we throw the
ball.
-Stop him with the ball.
-Practice WR
catching and DE hitting him from behind with a bag - drill around bag or
cone.
10.
Hooking Pattern:
-WR 12-14 yd split. Split will be game
planned.
-Vs Cloud convert to Fade and turn after clearing
Cornerback. Release inside vs Cloud.
-Not a very good
route vs Man Under. Instead run crossing routes. Turn-hook become
crosses.
-Must have certain amount of touch on the ball. Don't
bounce it of WR's head.
-Hook pass is BEST pass in football!
-Run
Square in strong.
-Run Hook weak.
11.
Flare-back:
-Practice catching check off flares and splitting two
defenders. Look for two and get your body beyond tacklers.
-FB gets
ball move on Flanker. Turn in then Flanker.
-Have the nerve to
stay with the FB.
-Y gets to sideline as fast as possible and sits
down.
-FB sets for an instant and rns 'M'
route.
12. Go
pattern:
-Only to fastest WR.
-Practice 4 to 1 to
fastest WR over other WR's.
-WR 12 yrd
split.
-DON'T THROW AGAINST THEIR BEST DB! (Scout their
personnel)
-Throw GO in conjunction with plat
action.
-Keep the length of the throw
consistent.
-7 step hitch and throw.
-Practice throwing
to a spot with WR standing there.
-Don't throw if DB
is deeper than WR when you hitch step.
-Measure distance
with WR full speed than practice stationary.
-WR: release inside
than out - chase DB step on his toes and run by him - keep DB in his backpeddle
- look DB in the eyes NOT past him.
-At 8 yds, be 1 yd
inside, next 8 yds be 1 yd outside.
-When thrown inside
the 25 yd line change to 5 step drop.
-Throw GO RIGHT more
often than left.
-Vs Cloud throw in hole (only vs stationary DB) 5
Step drop.
13. Deep
Out:
-Only when DB is turing and running
away.
-WR 12 yrd split.
-20 yds full speed -
plant and come back.
-7 step and hitch step and throw to
spot.
-Ball should be released as WR is planting
foot.
-WR always keep elbows and arms in running position.
just before you break, drop head and dig (pump hands).